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Air Bending Styles

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Air Bending Styles Empty Air Bending Styles

Post by Kain Matsudo Sat Jul 18, 2009 1:47 am

Name of Attack: Wind Summoning

Level Of Attack: Novice+

Description: Airbender Steadies their mind and focuses on their bending as they summon a slight breeze over the area, that could last for 4 posts, the higher the level of the user the stronger the wind can become, eventually at the highest level user can create hurricane force winds.

Downfall: None



Name of Attack: Wind Palm

Level Of Attack: Novice+

Description: User Concentrates on the wind around them, focusing their bending into their hand(s) then having their legs planted firmly the user blasts a stream of wind in the direction of their palm, At the weakest level the wind is enough to distract a target temporarily but not knock them over, also able to deflect minor bending, but only slow airborne speeding Earth bending.

Downfall: Requires a good amount of concentration



Name of Attack: Deflection

Level Of Attack: Novice+

Description: There are multitudes of ways an airbender can deflect a bending attack, but only some bending attacks can be deflected, The few ways are to summon some wind and push the user out of the way of the attack, another way is to focus a good amount of air infront of the user and make an air current away from the user to another area in which it would divert the attack to another direction.

Downfall: User becomes tired just a little faster



Name of Attack: Flight

Level Of Attack: Novice+

Description: User uses glider-staff, and bends the air current around the glider to fly. Can sustain flight for a long period of time

Downfall: User can't really fight while flying



Name of Attack: Super Speed

Level Of Attack:Novice+

Description:User airbends around them to make them faster, can even walk up walls with super speed, At the lowest level of airbending user can run up to 25 mph

Downfall: If not careful user can run into an attack



Name of Attack: Air Scooter

Level Of Attack:Novice

Description: A circular ball of air that can be ridden by balancing on it like a top, usually provides quick bursts of speed as well as overcoming some obsicles

Downfall: User must concentrate on the airball and cannot attack
Kain Matsudo
Kain Matsudo
Grand Airbender
Grand Airbender

Posts : 38
Join date : 2009-07-17
Age : 32
Country : Northern Air Temple

Stats and Skills
Health:
Air Bending Styles Left_bar_bleue1000/1000Air Bending Styles Empty_bar_bleue  (1000/1000)
Element Mastery:
Air Bending Styles Left_bar_bleue700/700Air Bending Styles Empty_bar_bleue  (700/700)
Background:

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Air Bending Styles Empty Re: Air Bending Styles

Post by Kain Matsudo Sun Jul 19, 2009 9:54 pm

Amplification or Soundbending: A specialized form of Airbending in which the bender is able to generate sound waves and manipulate already existing ones as they travel through the air.

Air Shields: The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an Airbender can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects (though requiring a higher degree of precision).

Air Barrier: This is a more powerful defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions.

Air Blast: A more offensive move involving a direct pulse or jet of almost solid wind from the hands or feet. The force of the attack is generated more from the bender's own power rather than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. once used the air blast to completely shatter one of the Fire Navy's projectile rocks in mid-air with a single powerful kick.

Air Punch/Kick: Another more offensive move than is typical of airbending discipline, air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of an airbender. This is similar to the air blast yet in the sense that it involves the firing of compressed or solidified air at an enemy in a non-continuous fashion i.e. the bender does not create a single great stream of air.

Air Swipe.Air Swipe: The air swipe is a dual defensive and offensive technique in which an airbender conjures a crescent-moon shaped construct of solidified air capable of deflecting collosal projectiles; (such as the catapulted flaming rocks often used by the Fire Navy ships) and sending them off-course.

Air Funnel: Similar to an Air vortex but to a smaller scale, inventively used this technique as a cannon by creating a small air funnel through which small rock projectiles could be entered through the top and could be fired out of the opposite end.

Air Suction: A technique used to bring people or things towards the airbender.

Breath of Wind: Very similar to standard air jet but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, including narrow jets that can strike targets as small as insects, to large gale force gusts capable of cooling magma into solidified rock.

Enhanced Speed: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them along. been shown using this to run many times faster than an average human and maintain this for very long periods, allowing to travel long distances even without gliding or jumping. A master Airbender can use this technique to briefly run across water.

Enhanced Agility: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without actually bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and create exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat.

Multiple Target Attacks: An airbender can send large, wide-spanning waves of air towards multiple enemies with one long, sweeping motion from an airbending staff or from the bender's limbs.

Master Airbending
Air Vortex: A spinning funnel of air of various sizes. This can be used to trap and disorient opponents or as a potent defense since it will deflect and repel any objects and can even throw them back at an opponent (as demonstrated by Aang in his duel with Bumi, the air column easily throwing aside a boulder the size of a bus).

Air Wake: by running in a circle and instantly building huge inertia, a master Airbender can shoot a blast of compressed air shaped like the user's body at a target. This move seems to have great concussive force.

Air Blades: A more offensive move than is typical of Airbending principle, this involves a focus slicing air current that can cut through stone or timber with relative ease. This is frequently conjured with a staff rather than the body, using the narrow profile of the object to create a more focused and precise air movement. This move could prove fatal if used on an individual.

Air Spout: Similar to the Water Spout, master Airbenders are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it.

Air Concussor: The air concussor is a highly destructive move (atypical for Air Nomad principle) in which an airbender creates (with use of a staff) a thin wave of air that travels quickly along the ground, releasing a near-explosive power when coming into contact with anything in its path. The air concussor is even able to run along water before destroying its target.

Mini-Tornado: This is a smaller scaled version of the air vortex which airbending masters can use as a means of both combat and transport. By encircling themselves in a spiralling air current, masters can travel at high speeds and even ascend near-verticle drops.

Tornadoes/Hurricanes: In addition to very large and powerful air movements, a master bender can create massive tornadoes and hurricanes at will.

Air Sphere: Similar to the air shield, this powerful defense surrounds the bender in a sphere of spinning air that deflects anything coming in at them, levitate across varied distances and can even disintegrate the ground beneath them.

Strong Wind: It is possible to unleash extremely powerful winds. Capable of erosion and destroying objects in its path.

Independent Flight:The Master bender flies at high-speeds while inside the air sphere, which also acts as a barrier to protect the bender during impacts.
Kain Matsudo
Kain Matsudo
Grand Airbender
Grand Airbender

Posts : 38
Join date : 2009-07-17
Age : 32
Country : Northern Air Temple

Stats and Skills
Health:
Air Bending Styles Left_bar_bleue1000/1000Air Bending Styles Empty_bar_bleue  (1000/1000)
Element Mastery:
Air Bending Styles Left_bar_bleue700/700Air Bending Styles Empty_bar_bleue  (700/700)
Background:

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